Update of bug #22058 (project freeciv):
Status: None => Ready For Test
Assigned to: None => pepeto
Planned Release: => 2.6.0
_______________________________________________________
Follow-up Comment #2:
First version of the fix attached:
* tech upkeep is no more a part of the research structure, every player should
have its own ;
* at server side, tech upkeep is calculated every time we need it ;
* at client side, tech upkeep is just read from what server sends ;
* improvement of the calculation:
** Tech_Cost_Factor is checked for the whole team, and divided my the members
number ;
** AI cost reduction taken in account ;
** future techs are not counted twice when tech_cost_style==0 ;
** the tech upkeep style modifiers are taken account after dividing by the
number of team members.
Applying this patch requires network capability update.
(file #21521)
_______________________________________________________
Additional Item Attachment:
File name: player_tech_upkeep.patch Size:12 KB
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?22058>
_______________________________________________
Message posté via/par Gna!
http://gna.org/
_______________________________________________
Freeciv-dev mailing list
[email protected]
https://mail.gna.org/listinfo/freeciv-dev