Follow-up Comment #5, bug #22374 (project freeciv): >on a river tile in enemy territory land units ignore the river and travel on the terrain, but triremes ignore the terrain and travel on the river. The way it sounds seems realistic to me. The land units require extra infrastructure in order to move in river, but triremes don't.
About gameplay, I played this way my latest game and I like it. Triremes will advance by river at same rate than by coast, but they will be stopped by enemy units and they will be vulnerable to land attacks, while loaded units will be able to perform fast disembarks. I admit there are things about movement of triremes on river that I do not like, but it is a cool feature that I would like to keep, that allows to recreate some paths of the viking invasions. I'm interested to hear alternative implementations though. >should restrictinfra affect nativity? I personally like to see big land units being able to move in enemy roaded mountains. My opinion is that units should move slower in enemy territory, and I like to play with restricted movements, but I also think that enemy roads should not be completely useless, and rules should allow the tactic to pillage your own roads to stop the advance of enemy units at certains rough terrains like mountains passes/tunnels or river bridges. Something that I miss is the possibility that extras/roads can break the nativity for certain units. My wish would be to make that wheeled units can not move to rivers unless roaded, and triremes can move on rivers only when not roaded. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?22374> _______________________________________________ Mensaje enviado vía/por Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freecivemail@example.com https://mail.gna.org/listinfo/freeciv-dev