Follow-up Comment #2, patch #4985 (project freeciv):

I have thought about that and based by first version of the patch on it. But
the process is very different. In combat.c, we test unit/unit (duplicating lot
of useless tests) with full data. In path-finding, we want to know (1) if we
are able to attack (then if it is useful to test attack at all), (2) if we
would be to attack a tile, (3) if we can attack the tile from many tiles.


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