Summary: Move ruleset specifics out of terrain alterations
                 Project: Freeciv
            Submitted by: jtn
            Submitted on: Fri 01 Aug 2014 14:18:46 BST
                Category: docs
                Priority: 5 - Normal
                  Status: In Progress
                 Privacy: Public
             Assigned to: jtn
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
         Planned Release: 2.5.0, 2.6.0



Rewriting civ2civ3 help to reflect differences in irrigation (don't need a
water source with Electricity) highlights that I didn't do enough in patch
#4521. (Sorry, translators!)

Planned rework:
* Move a lot of ruleset specifics, such as the need for a water source for
irrigation, into ruleset unit help (by analogy with diplomats/spies). Just
leave general hardcoded rules in "Terrain Alterations" help.
* For rulesets with Workers, move most of the text to their help, and tweak
Settlers to be "like Workers but can build cities", rather than having Workers
be "like Settlers but can't build cities -- in such rulesets, you generally
don't want to be using Settlers for terrain alteration and the help should
reflect that.

(Some of this is technically applicable to S2_4 given the Irrig_Possible
effect, but I don't plan to backport this change there.)


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