Follow-up Comment #10, patch #4931 (project freeciv):
I think the only change that is notable for the user is that units with more
than 1 turn of fuel really can wait at all refuel points. Sometimes, the
calculation was not done due to a problem of synchronization between the
normal and the waited priority queues.
I think there is still a case (very rare) the calculation can be not optimal.
But it would require a lot of change. I plan to improve this only for 3.0
(when working on generic fueled units).
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