Summary: civ2civ3: Hoover Dam in city should make Solar Plant
                 Project: Freeciv
            Submitted by: jtn
            Submitted on: Sun 03 Aug 2014 13:19:49 BST
                Category: rulesets
                Severity: 2 - Minor
                Priority: 5 - Normal
                  Status: In Progress
             Assigned to: jtn
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
        Operating System: Any
         Planned Release: 2.5.0, 2.6.0



Currently, Hoover Dam effects on its city are suppressed by a Solar Plant in
the same city.

However, the Hoover Dam is strictly better: its local effects are the same
magnitude as the Solar Plant, it also has empire-wide benefits, and it has no

The effects structure should reflect this; on S2_5 this will lead to a Solar
Plant being treated as redundant (notwithstanding current discussion about how
this works on trunk). In fact currently Hoover Dam is marked as redundant in
the presence of a Solar Plant (erroneously, since it provides empire-wide

However, it should have no functional effect on the actual bonuses.

(I'm guessing the current effects structure comes from the classic ruleset,
where Solar Plant's local effects are better than Hoover Dam.)


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