URL:
  <http://gna.org/patch/?5015>

                 Summary: Replace tech flag "Population_Pollution_Inc" with
new effect "Pollu_Pop_Pct_2"
                 Project: Freeciv
            Submitted by: jtn
            Submitted on: Sun 03 Aug 2014 14:33:34 BST
                Category: None
                Priority: 5 - Normal
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
         Planned Release: 2.6.0

    _______________________________________________________

Details:

civ2civ3 wants population-based pollution to be triggered by buildings, not
technologies.

Unfortunately, at least one technology must have the
"Population_Pollution_Inc" flag for "Pollu_Pop_Pct" to have an effect; that
technology will get a spurious message "Increases the pollution generated by
the population" in tech help; and there's a perverse incentive to lose this
tech via tech upkeep, etc, once you've built your buildings, since doing will
eliminate population-based pollution.

We could generalise the tech flag as a new effect "Pollu_Pop_Pct_2" multiplied
by Pollu_Pop_Pct. Classic rulesets can apply this to technologies, while
civ2civ3 can have one of these set to 100 unconditionally and apply the other
to buildings.




    _______________________________________________________

Reply to this item at:

  <http://gna.org/patch/?5015>

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