Summary: AI player kills our unit on contact then immediately
offers ceasefire
                 Project: Freeciv
            Submitted by: jtn
            Submitted on: Sun 10 Aug 2014 11:53:29 BST
                Category: ai
                Severity: 3 - Normal
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
                 Release: S2_5
         Discussion Lock: Any
        Operating System: Any
         Planned Release: 



A couple of times early in a S2_5 civ2civ3 game, my first contact with an AI
player has been one of their military units meeting one of my civilians.

Their military unit slaughtered my civilian one, and then the AI player
immediately offered a ceasefire. (I think their unit must have had extra
movement from being on a river or something, to kill a unit on the same turn
as meeting it.)

The AI's perfectly entitled to do this, of course, but it seems out of
character with always offering a ceasefire on contact. Perhaps its units
should somehow have a policy of no aggression to unknown players, at least
until they've had a chance to accept a ceasefire?


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