URL:
<http://gna.org/patch/?5096>
Summary: --enable-ruledit=experimental
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 25 Aug 2014 09:03:59 PM EEST
Category: bootstrap
Priority: 5 - Normal
Status: Ready For Test
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Planned Release: 2.6.0
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Details:
Add special value "experimental" for configure option --enable-ruledit. While
freeciv-ruledit is experimental as a whole, this further disables features
that are experimental even in that context. The idea for this came when trying
to figure out what to do for freeciv-ruledit in respect to 2.6. I don't want
to keep general development on hold while trying to get some kind of stable
featureset for 2.6, and even remove some already existing stuff that won't
make it to 2.6.
Initially not having experimental mode on disables "Add Tech" and "Remove
Tech" buttons as those work only under special circumstances, and there's no
way for user to affect those circumstances.
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File Attachments:
-------------------------------------------------------
Date: Mon 25 Aug 2014 09:03:59 PM EEST Name: RuleditExperimental.patch Size:
2kB By: cazfi
<http://gna.org/patch/download.php?file_id=21844>
_______________________________________________________
Reply to this item at:
<http://gna.org/patch/?5096>
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