Update of bug #22567 (project freeciv):
Status: None => Ready For Test
Planned Release: => 2.6.0
Follow-up Comment #8:
> Reverting patch #4970 and patch #4971 affecting reverse
> pathfinding maps make AI to defend itself again.
I was afraid about that. I have made a patch yesterday in case it would help.
In this one, pf_reverse_map will returns very closer values. It will also be
able to handle move_rate=0, moves_left>0. Patch attached.
After a gprof test, I have noticed that the AI consume very more CPU, the
function pf_normal_map_iterate() takes around 20-25% of the time, but nation
splits are really more rare.
Sorry for having mentioned S2_5 earlier in the thread. It is specific to
Additional Item Attachment:
File name: pf_reverse_map.patch Size:16 KB
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