URL:
<http://gna.org/patch/?5449>
Summary: Reduce build_tile_data() calls
Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 21 Nov 2014 08:47:13 AM EET
Category: client
Priority: 5 - Normal
Status: Ready For Test
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Planned Release: 2.6.0
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Details:
fill_sprite_array(), handling just one layer at each call, calls
build_tile_data() in the beginning for being able to select connecting sprites
like those for some terrains, roads, and rivers. This is really needed only
for some layers, most of the time constructing the data is just CPU waste.
Call build_tile_data() only if it's needed for the layer.
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File Attachments:
-------------------------------------------------------
Date: Fri 21 Nov 2014 08:47:13 AM EET Name: BuildTileDataOnlyNeeded.patch
Size: 753B By: cazfi
<http://gna.org/patch/download.php?file_id=22942>
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Reply to this item at:
<http://gna.org/patch/?5449>
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