Update of bug #23088 (project freeciv):

                  Status:             In Progress => Ready For Test         

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Follow-up Comment #1:

Attached patch assigns the following mnemonics so each action have its own
even if a ruleset allows some unit to do all action enabler controlled actions
at once:
a Sabotage Enemy Unit
b Help build Wonder
c Incite a Revolt
d Industrial Espionage
e Establish Embassy
g Steal Gold
i Investigate City
l Industrial Sabotage
m Enter Marketplace
p Poison City
r Establish Trade Route
s Sabotage City
t Steal Technology
u Bribe Enemy Unit

I am extremely open to change what action have what mnemonic.

Would it be acceptable to keep patch #4582 targeted at 2.6? By using it the
mnemonic moves to the ruleset with the name. Mnemonic collisions between
actions that won't be enabled at the same time won't matter then.

(file #23210)
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Additional Item Attachment:

File name: 0001-Give-some-action-UI-names-new-mnemonics-to-make-each.patch
Size:2 KB


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Reply to this item at:

  <http://gna.org/bugs/?23088>

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