Update of bug #20772 (project freeciv):

                  Status:                    None => Ready For Test         
         Planned Release:                   2.5.0 => 2.4.5, 2.5.0, 2.6.0    

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Follow-up Comment #2:

Fixes attached.

Use gtk_widget_set_size_request() on table inside the scrolled window, not
gtk_scrolled_window_set_min_content_height() on scrolled window itself. While
this is not explicitly setting constant height, it sets minimum height, and
I'm not aware of any situation where it would expand to size bigger than
that.
Also use unit height and not terrain tile height.

I also tested setting vexpand for the scrolled windows, but that gave less
good results when one of the windows is populated and the other is not - they
would only divide remaining space once populated one has already taken space
it needs, meaning it gets much higher than the unpopulated one.

(file #23212, file #23213)
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Additional Item Attachment:

File name: CitydlgUnitHeight.patch        Size:1 KB
File name: CitydlgUnitHeight-S2_5.patch   Size:2 KB


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