Update of bug #23107 (project freeciv):
Status: None => In Progress
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Follow-up Comment #4:
_is that change ok_
Split to bug #23120 since it doesn't cause the crash.
I think the crash causer here is giving a high attack transport the ability to
do spy actions. aiferry.c line 1180 will set the task of a unit like that to
AIUNIT_ATTACK. AIUNIT_ATTACK + the capability of performing (spy) actions (vs
cities) makes the test in aidata.c assume the unit is on a spy mission vs a
city.
Will work on a patch for the crash in this ticket.
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