Hello,

Thank you for the answers.

On f-droid, seems like there's a simple forum entry to create on 
https://f-droid.org/forums/forum/submission-queue/
With some detail you'll be more able than me to provide (especially some 
technical bits).

 I understand and fully agree with the choice to have two separate systems, one 
more complete, and one more portable, especially considering the large gap 
separating both systems.
But please understand that I differenciate freeciv (desktop classic), freeciv 
(your online web server), and freeciv (running on web server)
However, it could be just me, but I feel like in the future, the freeciv server 
(common) could be in html5 etc. And the client just opening the browser to 
localhost:freeciv or something.
This way, everything is dealt with thanks to the local server, and those 
wishing to use online could do so too.
This means that modding and ruleset tweaking would be available to individual 
servers, no client-side (same as ressources etc.). Same as now on classic 
version, right ?
One downside I see is that javascript being much slower than other languages, 
it could hardly be a pure html5 server.
Or am I mistaken somewhere ?

Anyway, for now I am also in favour of equal support for both. I think it is an 
excellent move to have offered a non-installed client available to all.

Oh, you already have a Qt client ? Didn't see it in ubuntu repo for 2.4.2... 
only GTK/GTK3, SDL, XAW. Or maybe is it new in 2.5 ?

Do you have to hardcode any value ? I would have thought the contrary about JS 
(in the worst case, using PHP, for example for CSS variables).

Thanks a lot, and all my encouragements again,
Drake

----

Hello and thanks for your positive feedback regarding Freeciv-web. It is always 
encouraging to get positive feedback about Freeciv-web.
Submitting Freeciv-web to f-droid.org seems like a good idea, perhaps someone 
wants to help with that.

> Do you plan to merge everything to the html5 version and progress only with 
> it ?

I think that Freeciv needs both a good HTML5 version as well as the existing 
desktop clients. For me it is important to listen
to what the users wants, and by having a good HTML5 version it will be possible 
to make Freeciv available to a
very large audience of casual gamers on the web. I also think that we in the 
Freeciv project can become better
at cooperating on the development of the web and desktop clients with equal 
priority. 

Freeciv-web has different advantages and different users compared to the 
desktop clients. The strengths of Freeciv-web is convenient and user-friendly 
access to 
playing the game through a browser, tablet or mobile, while I have never heard 
of any users of Freeciv-web who actually want to mod the 
game while playing in a browser, they just want to play the game in their 
browser or tablet for a while. For example, it was interesting to hear 
from schools preferring to use Freeciv-web to teach students about social 
studies and history.

Regards,
Andreas

----

On January 9, 2015 5:30:58 AM CET, Marko Lindqvist <[email protected]> wrote:
>On 9 January 2015 at 02:20, Drake <[email protected]> wrote:
>>
>> * I see you use a few window systems such as GTK. What is your
>opinion regarding a port to Qt ?
>
> Qt-client can use a bit more polish, but it's probably already the
>second most useful client after the gtk one (in S2_5 and beyond).
>
>> * Do you plan to merge everything to the html5 version and progress
>only with it ?
>> ** What would prevent you from it (the browser could replace the
>client, right ?)
>
> Not in foreseeable future. While it's good choice to "occasional
>players", the almost-total lack of moddability support (it's largely
>hardcoded to values from its own ruleset - can't use different
>ruleset, etc.) and some other shortcomings mean that freeciv-web
>actually has only a small fraction of the functionality of the native
>clients. It's also far too hard to setup for your private games (or we
>would need to provide huge server capacity for everyone to run their
>games on our infra)
>
>
>
> - ML


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