URL:
<http://gna.org/bugs/?23182>
Summary: CMA behaviour: minimal surplus vs factor = 0
Project: Freeciv
Submitted by: sls
Submitted on: Tue 13 Jan 2015 03:05:42 PM UTC
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Release:
Discussion Lock: Any
Operating System: None
Planned Release:
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Details:
I've used preset "max max max food": all minima set to 0 (gold -20), food
factor max, rest factors 0 - all I want is maximum growth and I expect that it
should be easy for CMA.
I expect that if factor is set to 0 CMA should ignore this stat minimal
surplus.
So, I propose attached patch.
It helps in my case, I don't know what it could break.
I'm not sure if my expectation is uncontroversial (otherwise I want #16184,
please)
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File Attachments:
-------------------------------------------------------
Date: Tue 13 Jan 2015 03:05:42 PM UTC Name: cm_ignore_factor_zero.patch
Size: 1kB By: sls
<http://gna.org/bugs/download.php?file_id=23507>
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