Follow-up Comment #11, bug #22638 (project freeciv):

Could this be caused by bug #23159?

I think that causes strings specifically from extended nations to be emitted
in the character set of the system locale (what FREECIV_LOCAL_ENCODING
defaults to if unset), but interpreted by Freeciv, GUI toolkits etc in their
internal encoding (FREECIV_INTERNAL_ENCODING).

On many systems I expect both to be UTF-8 so we get away with it, but on
Windows? Could we be getting ISO8859-1 data interpreted as UTF-8 or vice
versa, and could that cause a crash?

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