URL:
<http://gna.org/patch/?5735>
Summary: Make experimental ruleset max traderoutes rules same
as in classic
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 21 Jan 2015 04:38:49 AM EET
Category: rulesets
Priority: 5 - Normal
Status: In Progress
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Planned Release: 2.5.0, 2.6.0, 3.0.0
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Details:
>From irq:
<aloril_> I like this addition at some version: classic/effects.ruleset has
now effect_trade_routes_base, effect_trade_routes_magnetism,
effect_trade_routes_corporation
* aloril_ thinks experimental should be same instead of just plain
effect_trade_routes
<aloril_> (2, +1, +1 vs 4)
as number of trade routes
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