URL:
  <http://gna.org/patch/?5735>

                 Summary: Make experimental ruleset max traderoutes rules same
as in classic
                 Project: Freeciv
            Submitted by: cazfi
            Submitted on: Wed 21 Jan 2015 04:38:49 AM EET
                Category: rulesets
                Priority: 5 - Normal
                  Status: In Progress
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
         Planned Release: 2.5.0, 2.6.0, 3.0.0

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Details:

>From irq:

<aloril_> I like this addition at some version: classic/effects.ruleset has
now effect_trade_routes_base, effect_trade_routes_magnetism,
effect_trade_routes_corporation
* aloril_ thinks experimental should be same instead of just plain
effect_trade_routes
<aloril_> (2, +1, +1 vs 4)
 as number of trade routes





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