Follow-up Comment #2, patch #5748 (project freeciv):
> Extras (2.6->) never do. Old mine special (->2.5) had, but
> that's solved in later branches by having two separate extras.
Thanks cazfi, you helped me understanding what's going on. My code assumes
there is only one extra per activity. Two options:
- Try to figure out which extra would be built based on reqs (involved)
- Only provide information about bonuses/transforms (really easy)
I'll do the second. I think the terrain help page should list allowed extras,
but I'm not going to add it in the near future.
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