Follow-up Comment #2, patch #5691 (project freeciv):
It sounds odd when you describe how I implemented it, but I think it is
correct.
The final result should be that all governments increase the trade-corruption
by 2 per tile, except Federation where it is 1 per tile.
Once Corporation is researched, it is 1 per tile for every government (reduced
by 1 = halved), except for Federation that is completely removed (reduced by
1).
Communism is the other exception, where corruption and waste is 0 per tile, no
matter the researchs.
The Trade technology should have the same effect over shield-waste, than
Corporation over trade-corruption. With both techs, Trade and Corporation,
then Federation has no corruption nor waste, same than Communism.
Maybe there is a better way to implement it, because I guess this one is not
friendly for the autogenerated help.
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