Update of patch #5856 (project freeciv):
Status: None => Ready For Test
Assigned to: None => jtn
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Follow-up Comment #1:
Tested now. No changes needed. Believed good for all of S2_5/S2_6/trunk.
My description for posterity (also in commit message) adapted from forum
post:
* roads.spec/png:
** Added new maglev graphics (palette swapped railroad: rails changed to sea
blue, brown changed to grey)
** Reverted patch #5598 (so Trident rails are now back as they were in 2.4)
* tiles.spec/png:
** Added full set of unit upkeep icons
** Added airstrip (single lane, original-coloured airbase); airbase
monochromed to create contrast with it, similar to amplio
** Added outpost (shortened, gape-walled fortress)
** Added individual unit activity icons for roads/bases (replacing 'R', 'A',
'F')
** Change fortifying from "F" to yellow hollow tower; tweak "fortified" --
'tower' trunk widened by 2 pixels and a second window spot added, cosmetic
improvement and brings it in line with new fortifying icon
** "C" now used for convert (right side placement); connect now uses new arrow
graphics
** Autoexplore - 'X' moved to the right side to uncover shield, despite being
an advisor control, does not call other activities
** Change Inaccessible terrain to high contrast monochrome ocean, and use
oceanic shore layers
** Add extra strategic resources for modpacks:
*** aluminum: colour inverted and adjusted, horizontally flipped iron
*** uranium: monochromed gold
*** saltpeter: colour inverted, horizontally and vertically flipped, placement
adjusted coal
*** elephant: monochromed, edited buffalo ("my lolephant isn't the greatest,
but it's recognisably an elephant")
Of these I guess the only controversial one is likely to be the Inaccessible
change. Can split that out if so.
(file #23892, file #23893, file #23894)
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Additional Item Attachment:
File name: S2_5-trident-tiles-roads.patch Size:17 KB
File name: roads.png Size:9 KB
File name: tiles.png Size:127 KB
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