URL:
  <http://gna.org/bugs/?23307>

                 Summary: Inconsistent auto settler state removal when orderd
to change activity
                 Project: Freeciv
            Submitted by: sveinung
            Submitted on: Sun 22 Feb 2015 02:49:46 PM UTC
                Category: None
                Severity: 2 - Minor
                Priority: 5 - Normal
                  Status: Ready For Test
             Assigned to: sveinung
        Originator Email: 
             Open/Closed: Open
                 Release: TRUNK, 2.6
         Discussion Lock: Any
        Operating System: None
         Planned Release: 3.0.0, 2.6.0

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Details:

If a unit in the auto settler state is ordered to build a single road (via
unit_change_activity) it will lose its auto settler state. If it is ordered to
build many roads ("Connect with Road" via unit_orders) the auto settler state
will remain.

This is visible when orders aren't cleared on focus.

Attached path clears the auto settler state in both cases.

This is present in 2.4 and 2.5 too. Not targeting them since I'm uncertain if
this is big enough to be worth a behavior change in stable branches.



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File Attachments:


-------------------------------------------------------
Date: Sun 22 Feb 2015 02:49:46 PM UTC  Name:
Always-clear-a-unit-s-ai_controlled-state-when-reci.patch  Size: 910B   By:
sveinung

<http://gna.org/bugs/download.php?file_id=23899>

    _______________________________________________________

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  <http://gna.org/bugs/?23307>

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