Follow-up Comment #1, patch #5995 (project freeciv): _I'm interested to hear possible suggestions for civ2civ3._ Are you asking how you can implement a higher price (in gold) for incite and bribe? In that case you should use the effects Incite_Cost_Pct and Unit_Bribe_Cost_Pct with the "Gov" requirement type. Remember to open game.ruleset and to remove the !present "Gov" requirements from the target_reqs requirement vector of the action enablers for "Incite City" and "Bribe Unit". (There is currently one action enabler for each of those actions in civ2civ3)
The exact formulas for the price (in gold) for bribe and incite are located in the functions city_incite_cost and unit_bribe_cost in the files server/cityturn.c and common/unit.c. I plan to make non gold costs more ruleset controlled in 3.0. Let me know if you were asking about something else. _______________________________________________________ Reply to this item at: <http://gna.org/patch/?5995> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev