Follow-up Comment #1, bug #23469 (project freeciv):
You are right, but it is more an issue related to the generic graphic fx used
to represent the colonist, than an inconsistence in the tech tree or the game
rules. In fact the colonists has one single movement point, while chariots
with wheels have two.
You could say the same about the coastal defense showed with cannons even when
you have not researched the cannons (metalurgy). The fact is that historically
they were constructed coastal defenses before the development of cannons, but
cannons are the most representative for a gfx.
Something more odd to me is the look of diplomats with briefcase and umbrella,
even in the ancient times. But I do not think it is worth to create a
different unit just to change the graphical aspect, when there is no change in
the gameplay.
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