URL:
<http://gna.org/bugs/?23517>
Summary: suggestions for achievements
Project: Freeciv
Submitted by: bardo
Submitted on: mar 21 abr 2015 00:56:19 UTC
Category: rulesets
Severity: 1 - Wish
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Release:
Discussion Lock: Any
Operating System: None
Planned Release:
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Details:
>Suggestions for new achievement types welcome.
cazfi wrote it in the forums, so here we go.
I'm trying to introduce the achievements in civ2civ3 (I'll use patch #5597
when ready), and I thougth a couple of suggestions that could be interesting:
- Allow future techs to generate culture points, so they can be used to
achieve a cultural victory.
Right now, the future techs has no effect in game, that I know.
- Right now, the value of the achievement "Spaceship" is ignored.
I suggest to use it to check the amount of population modules sent in the
spaceship, that can be 1 to 4.
Spaceships with more population are more expensive and slower, while they do
not seem to give any advantage, that I know.
I think it'd be nice to allow a player to achieve a cultural victory by
sending a larger ship before the smaller ship of another player arrives.
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