URL:
  <http://gna.org/bugs/?23517>

                 Summary: suggestions for achievements
                 Project: Freeciv
            Submitted by: bardo
            Submitted on: mar 21 abr 2015 00:56:19 UTC
                Category: rulesets
                Severity: 1 - Wish
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
                 Release: 
         Discussion Lock: Any
        Operating System: None
         Planned Release: 

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Details:

>Suggestions for new achievement types welcome.
cazfi wrote it in the forums, so here we go.

I'm trying to introduce the achievements in civ2civ3 (I'll use patch #5597
when ready), and I thougth a couple of suggestions that could be interesting:

- Allow future techs to generate culture points, so they can be used to
achieve a cultural victory.
Right now, the future techs has no effect in game, that I know.

- Right now, the value of the achievement "Spaceship" is ignored.
I suggest to use it to check the amount of population modules sent in the
spaceship, that can be 1 to 4.
Spaceships with more population are more expensive and slower, while they do
not seem to give any advantage, that I know.
I think it'd be nice to allow a player to achieve a cultural victory by
sending a larger ship before the smaller ship of another player arrives.





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