Follow-up Comment #4, bug #23564 (project freeciv):

> sg_load_player_main() sets traits even though I think
> ai_traits_init() has not yet been called,

It should be set at the time player nation is set (that's when we get to know
the trait value range)

Before traits loading code there's
player_set_nation() -> player_nation_defaults() -> ai_traits_init()


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