URL:
<http://gna.org/bugs/?23609>
Summary: civ2civ3: farmland on bare desert is worse than
useless
Project: Freeciv
Submitted by: jtn
Submitted on: Sun 24 May 2015 15:43:45 BST
Category: rulesets
Severity: 3 - Normal
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Release: 2.5.0
Discussion Lock: Any
Operating System: Any
Planned Release:
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Details:
Building farmland on a desert which has neither a river nor an oasis yields no
benefit.
In fact, there's a corner case where it actually makes things worse: if you
build Super Highways, a desert with a road will normally yield 2 trade, but if
you add Farmland it will drop to 1 trade, with no counterbalancing benefit.
(I've built farmland and then pillaged it due to making this mistake.)
Should we just prevent building farmland on bare desert, so that players (and
the AI) don't accidentally spend time building useless infrastructure?
I think this can be done on 2.5 with an Irrig_Possible effect based on
Special/Irrigation (with appropriate exclusions), but I haven't tried it yet.
Later branches may allow it to be done more elegantly.
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