Update of bug #23605 (project freeciv):

                  Status:                    None => Confirmed              
                 Release:                  2.5.0. => 2.5.0                  
        Operating System:       Microsoft Windows => Any                    

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Follow-up Comment #2:

I've reproduced a crash in the circumstances taka cites with S2_5 r29293.


#0  utype_move_type (punittype=0x9cdfa0 <improvement_types+26112>)
    at unittype.c:339
No locals.
#1  0x000000000051c881 in kill_something_with (
    ait=ait@entry=0x9c2980 <ai_types>, pplayer=pplayer@entry=0x2fb8540,
    pcity=pcity@entry=0x3553f00, myunit=myunit@entry=0x358e4d0,
    choice=choice@entry=0x2326a70) at advmilitary.c:1300
        benefit = <optimised out>
        pdef = <optimised out>
        def_type = <optimised out>
        def_owner = 0x22254a0
        def_vet = <optimised out>
        ptile = 0x2879970
        ferryboat = 0x0
        acity = <optimised out>
        boattype = 0xafd220 <unit_types+18240>
        ferry_map = 0x2b87090
        move_time = 2
        best_choice = {type = CT_BUILDING, value = {
            advance = 0x9cdfa0 <improvement_types+26112>,
            govern = 0x9cdfa0 <improvement_types+26112>,
            building = 0x9cdfa0 <improvement_types+26112>,
            nation = 0x9cdfa0 <improvement_types+26112>,
            nationality = 0x9cdfa0 <improvement_types+26112>,
            specialist = 0x9cdfa0 <improvement_types+26112>,
            terrain = 0x9cdfa0 <improvement_types+26112>,
            uclass = 0x9cdfa0 <improvement_types+26112>,
            utype = 0x9cdfa0 <improvement_types+26112>,
            base = 0x9cdfa0 <improvement_types+26112>,
            road = 0x9cdfa0 <improvement_types+26112>, 
            resource = 0x9cdfa0 <improvement_types+26112>, 
            ai_level = 10280864, citytile = (unknown: 10280864), 
            minsize = 10280864, minyear = 10280864, outputtype = 10280864, 
            terrainclass = 10280864, terrainalter = 10280864, 
            special = 10280864, unitclassflag = 10280864, unitflag = 10280864,

            terrainflag = 10280864, techflag = 10280864}, want = 235, 
          need_boat = true}
        acity_data = <optimised out>
        __FUNCTION__ = "kill_something_with"
#2  0x000000000051d43b in military_advisor_choose_build (
    ait=ait@entry=0x9c2980 <ai_types>, pplayer=pplayer@entry=0x2fb8540, 
    pcity=pcity@entry=0x3553f00, choice=choice@entry=0x2326a70)
    at advmilitary.c:1558
        ai = 0x2fb9180
        punittype = <optimised out>
        our_def = <optimised out>
        urgency = <optimised out>
        ptile = <optimised out>
        virtualunit = 0x358e4d0
        __FUNCTION__ = "military_advisor_choose_build"
#3  0x000000000051fdac in dai_manage_cities (
    ait=ait@entry=0x9c2980 <ai_types>, pplayer=pplayer@entry=0x2fb8540)
    at aicity.c:765
        pcity_iter = 0x34307d0
        pcity = 0x3553f00
        __FUNCTION__ = "dai_manage_cities"
#4  0x000000000052cc80 in dai_do_last_activities (ait=0x9c2980 <ai_types>, 
    pplayer=<optimised out>) at aihand.c:758
No locals.
#5  0x0000000000439e15 in end_phase () at srv_main.c:1044
        _plr_ = 0x2fb8540
        MY_i = 35
        pplayer = 0x2fb8540
#6  srv_running () at srv_main.c:2387
        save_counter = <optimised out>
        i = <optimised out>
        is_new_turn = true
        skip_mapimg = <optimised out>
        eot_timer = <optimised out>
        need_send_pending_events = false
#7  srv_main () at srv_main.c:2894
        __FUNCTION__ = "srv_main"
#8  0x00000000004318ae in main (argc=3, argv=0x7ffee8d15638) at
civserver.c:454
        inx = 3
        showhelp = <optimised out>
        showvers = <optimised out>
        option = <optimised out>
        __FUNCTION__ = "main"


(file #24722)
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