URL:
<http://gna.org/bugs/?23767>
Summary: Trying to remove unknown units inside transport
Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 07 Aug 2015 10:41:00 PM EEST
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Release: TRUNK r25800
Discussion Lock: Any
Operating System: None
Planned Release:
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Details:
Opening a ticket so this won't get forgotten, though first thing to
investigate if such a bug is already fixed; this game runs from (modified)
r25800 code.
Client complains that server requested it to remove units it does not know
about.
1: Server wants us to remove unit id 1024, but we don't know about this unit!
2: Backtrace:
2: 0: ./client/freeciv-gtk3(backtrace_print+0x22) [0x5f1c82]
2: 1: ./client/freeciv-gtk3(vdo_log+0x76) [0x5f6ad6]
2: 2: ./client/freeciv-gtk3(do_log+0x7b) [0x5f6b6b]
2: 3: ./client/freeciv-gtk3(handle_unit_remove+0x159) [0x49eeb9]
2: 4: ./client/freeciv-gtk3(client_handle_packet+0x543) [0x4a9883]
2: 5: ./client/freeciv-gtk3(client_packet_input+0x6a) [0x471afa]
2: 6: ./client/freeciv-gtk3(input_from_server+0x6c) [0x477e9c]
Either it's a coincidence, or the cause to this, but at the same turn pirate
ship attacked and failed against my city. Certainly there were passengers
inside that ship, as pirate ships should never be created without them. So it
seems rather likely that the units in question are those passengers who died
with the attacking enemy ship.
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<http://gna.org/bugs/?23767>
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