Follow-up Comment #2, bug #23719 (project freeciv):

@sds: We are using the X11 GUI, and thus need linuxish-type modifier keys. 
Opt-N will get you a new game, Opt-L to load, etc.  Note that if you are using
XQuartz you may need to set the preferences for Input -> "Option keys send
Alt_L and Alt-R".

About: "the existing shortcuts are inconsistent".  I think you refer to the
fact that the opening screen responds to the Option/Alt key while the in-game
menus respond to Control key.  If so,  then i have to admit that the current
situation is not ideal, but the menus speak truth when they [for example]
Ctrl-S to save.  That's certainly not something we are going to be able to fix
in the near future.

@jtn: The Gnome Project's GTK-OSX toolchain theoretically should compile
Freeciv into a OSX-native 'Cocoa' bundle, with the key bindings modified
appropriately.   I say 'should' as i haven't tried it yet; i understand that
is how, for example, Gnucash and Gimp provide executables now. I will do this
at my earliest convenience, though i don't know when that will be since i'm in
the middle of divorce right now.

In other OSes, do the Meta keys actually change from Alt in the opening screen
to Ctrl in the main screen?  If not, how did we end up this way?  

As far as status, this WFM though i'm not sure if that's sufficient
justification to close the bug.

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