Follow-up Comment #1, bug #23781 (project freeciv):

How would use of fake player give you better semantics than NULL player? What
*is* right answer to question "is this player allied to <empty>" and "is this
player in war with <empty>" (and their "!present" opposites)

Some use cases:
"You can do this only if an ally lets you" (any other tile owner would stop
you) -> "<empty> allied" must be TRUE
"You can't do that to an ally" -> "<empty> !allied" must be TRUE -> "<empty>
allied" = FALSE

Using "animal" (assuming it exist in the game) would result DiplRel "war" to
be TRUE, others FALSE.

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