URL:
<http://gna.org/bugs/?23888>
Summary: explorer_goto() can mess goto_tile for AI task using
it
Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 20 Sep 2015 01:19:53 PM EEST
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Release:
Discussion Lock: Any
Operating System: None
Planned Release:
_______________________________________________________
Details:
explorer_goto() is called based on unit ACTIVITY, and there's no direct
linkage between ACTIVITY and AITASK. So it's possible (or at least not
prevented by design. It might be hard to find a special case code path where
this happens) that unit has a AITASK that requires goto_tile set correctly,
but then unit does exploring and the goto_tile gets mangled.
Proper fix is not as easy as restoring the old goto_tile after exploring. As
the comment says, if exploring is going to continue next turn, we may want to
send destination currently considered final to the client.
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?23888>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Freeciv-dev mailing list
[email protected]
https://mail.gna.org/listinfo/freeciv-dev