URL:
<http://gna.org/patch/?6484>
Summary: More control over animal appearance rate
Project: Freeciv
Submitted by: jtn
Submitted on: Sun 25 Oct 2015 15:57:39 UTC
Category: None
Priority: 5 - Normal
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Planned Release: 2.6.0, 3.0.0
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Details:
Currently I think neither ruleset authors nor players can influence whether
and how often animals appear, in rulesets which have them.
The obvious minimal thing would be to make the "50" in create_animals() a
server setting, with zero meaning "no animals".
for (i = 0; i < map.xsize * map.ysize / 50; i++) {
place_animal(plr);
}
(This only affects d3f if you count new server settings, which can appear in
rulesets, as affecting d3f.)
On top of that, some way to make some animals/terrains more likely than others
might be nice; either via the effects system or as a fixed extra per-terrain
factor. (Obviously this would have to happen before d3f.)
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