URL:
  <http://gna.org/patch/?6484>

                 Summary: More control over animal appearance rate
                 Project: Freeciv
            Submitted by: jtn
            Submitted on: Sun 25 Oct 2015 15:57:39 UTC
                Category: None
                Priority: 5 - Normal
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
         Planned Release: 2.6.0, 3.0.0

    _______________________________________________________

Details:

Currently I think neither ruleset authors nor players can influence whether
and how often animals appear, in rulesets which have them.

The obvious minimal thing would be to make the "50" in create_animals() a
server setting, with zero meaning "no animals".


  for (i = 0; i < map.xsize * map.ysize / 50; i++) {
    place_animal(plr);
  }


(This only affects d3f if you count new server settings, which can appear in
rulesets, as affecting d3f.)

On top of that, some way to make some animals/terrains more likely than others
might be nice; either via the effects system or as a fixed extra per-terrain
factor. (Obviously this would have to happen before d3f.)




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