Update of bug #23970 (project freeciv):
Category: None => general
Status: None => Ready For Test
Planned Release: => 3.0.0
_______________________________________________________
Follow-up Comment #2:
> Apparently removal of a player does not cause remove_city() call to each of
his/her cities.
That indeed was the case. kill_player() and remove_player() are two completely
different cases, and the latter had had no reason to tear things down in a
controlled manner, but it has just freed everything.
Fix attached.
(file #25557)
_______________________________________________________
Additional Item Attachment:
File name: RemoveTraderoutesWithPlayer.patch Size:1 KB
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?23970>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Freeciv-dev mailing list
[email protected]
https://mail.gna.org/listinfo/freeciv-dev