Update of bug #23970 (project freeciv):

                Category:                    None => general                
                  Status:                    None => Ready For Test         
         Planned Release:                         => 3.0.0                  

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Follow-up Comment #2:

> Apparently removal of a player does not cause remove_city() call to each of
his/her cities.

That indeed was the case. kill_player() and remove_player() are two completely
different cases, and the latter had had no reason to tear things down in a
controlled manner, but it has just freed everything.

Fix attached.

(file #25557)
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Additional Item Attachment:

File name: RemoveTraderoutesWithPlayer.patch Size:1 KB


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Reply to this item at:

  <http://gna.org/bugs/?23970>

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