Follow-up Comment #5, bug #24012 (project freeciv): I confirm you are right. Sorry me, I wasn't testing it properly.
>Since it is not possible to have a road and river on the same tile until Bridge Building is discovered, this effectively means that merchants are divided into two classes until then, depending on their home city: river merchants and road merchants. This part is not problematic to me. It even makes sense that river merchants can not move to roads unless river and road are connected in the same tile. >(There may be some fiddly ways to transfer given by the exception of #22319: via a Trireme, or by being adjacent to a city, etc. Such special cases are contrary to the spirit of civ2civ3.) If the only exception is a city, I see it ok. But I don't like the exception of the trireme either. Anyway, as I said in other ticket, if the movement limitations of merchants cause trouble, I think they can be reverted to move normally, and this will not affect that much the gameplay. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?24012> _______________________________________________ Mensaje enviado vía/por Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev