URL:
<http://gna.org/patch/?6561>
Summary: Savegame loading time check that unique units are
unique
Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 08 Nov 2015 03:49:16 AM EET
Category: general
Priority: 5 - Normal
Status: Ready For Test
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Planned Release: 2.5.2, 2.6.0, 3.0.0
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Details:
Patch #6222 has regularly executed sanityhcheck that unique units are unique.
One known way that player might end with multiple units of the same unique
type is by loading a savegame where that's the situation. Some old versions
had bugs making it possible to end with multiple units of the type that should
be unique, and it's also possible that the ruleset has changed between saving
and loading, so that what is now consider unique unit was not at the time game
was started.
This patch notifies about this situation on savegame loading time, so we don't
need to debug so much where it has arisen from.
Ideally we should get the savegame also fixed somehow in this situation. This
warning message is just better than nothing.
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File Attachments:
-------------------------------------------------------
Date: Sun 08 Nov 2015 03:49:16 AM EET Name: SavegameUniqueUnitCheck.patch
Size: 2kB By: cazfi
<http://gna.org/patch/download.php?file_id=25659>
-------------------------------------------------------
Date: Sun 08 Nov 2015 03:49:16 AM EET Name:
SavegameUniqueUnitCheck-S2_6.patch Size: 1kB By: cazfi
<http://gna.org/patch/download.php?file_id=25660>
-------------------------------------------------------
Date: Sun 08 Nov 2015 03:49:16 AM EET Name:
SavegameUniqueUnitCheck-S2_5.patch Size: 1kB By: cazfi
<http://gna.org/patch/download.php?file_id=25661>
_______________________________________________________
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<http://gna.org/patch/?6561>
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