URL:
<http://gna.org/patch/?6571>
Summary: Move some goto turn graphics fallbacks to tilesets
Project: Freeciv
Submitted by: jtn
Submitted on: Mon 09 Nov 2015 22:45:06 UTC
Category: client
Priority: 5 - Normal
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Planned Release: 2.6.0, 3.0.0
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Details:
The new goto drawing code added in patch #5233 hardcodes some sprite fallbacks
in the client code:
* new "path.step" falls back to "user.attention"
* new "path.exhausted_mp" falls back to "unit.tired"
* new "path.waypoint" falls back to "editor.startpos"
I think these fallbacks should be removed from the code and implemented in our
supplied tilesets, and the need for new sprites documented at
http://www.freeciv.org/wiki/How_to_update_a_tileset_from_2.5_to_2.6 .
This will be fiddly for path.waypoint as every tileset shares
"editor.startpos" (from data/misc/editor.spec); probably the sprite (or
replacement art) will need adding to every supplied tileset.
For the other two, existing tilesets are sufficiently independent of each
other than just editing tileset .spec files to add the new names as aliases
for existing graphics.
I'm happy to leave the fallbacks for turn numbers in the code, as they're a
bit less random and doing anything else would create a lot of noise in
tilespecs:
path.step_%d ----------\
path.turns_%d ----> city.size_%d
path.exhausted_mp_%d --/
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