URL:
<http://gna.org/patch/?6669>
Summary: Huts setting relative to map size
Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 10 Dec 2015 08:25:57 AM EET
Category: general
Priority: 5 - Normal
Status: Ready For Test
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Planned Release: 2.6.0, 3.0.0
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Details:
As mentioned by djconklin on forums
http://forum.freeciv.org/f/viewtopic.php?f=17&t=739&p=4297#p4296
'huts' setting currently does not scale with the map like the other similar
settings. (Unlike the help claims, it's not exactly fixed number either but
some corner-cases exist - map of 1000 tiles gets 2 huts less than the setting
defines etc.)
Attached patch makes the setting to be (ignoring failures to place them) huts
/ 1000 tiles. The default is reduced from 50 to 15 in an attempt to be in line
with old defaults (50 huts on by default 4000 tile map)
Most of the code in the patch is about the savegame compatibility for not yet
started games/scenarios (mostly relevant only when both map size and amount of
huts defined)
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File Attachments:
-------------------------------------------------------
Date: Thu 10 Dec 2015 08:25:57 AM EET Name: RelativeHuts.patch.bz2 Size:
11kB By: cazfi
<http://gna.org/patch/download.php?file_id=25955>
_______________________________________________________
Reply to this item at:
<http://gna.org/patch/?6669>
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