Update of bug #24237 (project freeciv):
Release: => 2.5.0
_______________________________________________________
Follow-up Comment #1:
I think I ran into this before and concluded that the cause is the
is_ground_unit() test in S2_5's test_unit_can_airlift_to(), which checks for
move_type == UMT_LAND.
IIRC the ability for land units to move on water via tunnels means that the
logic inferring their move_type at ruleset load time infers a move_type other
than UMT_LAND, so they can never be airlifted.
I don't recall in what context this came up and whether there was anything
that could be done about it. I'm reasonably sure it won't be a problem in
2.6.x, where the test is replaced by a test for the unit class flag
"airliftable".
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?24237>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Freeciv-dev mailing list
[email protected]
https://mail.gna.org/listinfo/freeciv-dev