Update of bug #24237 (project freeciv):

                 Release:                         => 2.5.0                  

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Follow-up Comment #1:

I think I ran into this before and concluded that the cause is the
is_ground_unit() test in S2_5's test_unit_can_airlift_to(), which checks for
move_type == UMT_LAND.

IIRC the ability for land units to move on water via tunnels means that the
logic inferring their move_type at ruleset load time infers a move_type other
than UMT_LAND, so they can never be airlifted.

I don't recall in what context this came up and whether there was anything
that could be done about it. I'm reasonably sure it won't be a problem in
2.6.x, where the test is replaced by a test for the unit class flag
"airliftable".

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