URL:
<http://gna.org/bugs/?24320>
Summary: Music- and soundspec issues
Project: Freeciv
Submitted by: dunnoob
Submitted on: Sun 17 Jan 2016 11:38:25 PM UTC
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Release:
Discussion Lock: Any
Operating System: None
Planned Release:
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Details:
There are apparently three new sound events for 2.6, and four not yet
alphabetically sorted events:
e_enemy_spy_steal_gold = "" ;;; new in 2.6
e_my_spy_steal_gold = "" ;;; new in 2.6
e_unit_illegal_action = "" ;;; new in 2.6 and out of order
e_script = "" ;;; out of order
e_disaster = "" ;;; out of order
e_achievement = "" ;;; out of order
Years ago (before 2.4.4) e_tutorial = "" was removed or renamed, I still had
it in a modified freesounds.soundspec. For unknown reasons I also had no
e_ai_debug = "" in this tweaked freesounds.soundspec.
A 2.5.99 alpha (r31157) client did not support a modified new.musicspec with
music.menu = "some.ogg" (was soundspec music.start = "some.ogg") in the 2.5 or
2.6 modpack directories.
Adding new.musicspec directly to the read-only ./data directory was not good
enough, the client still did not find 2.6 or 2.5/dunnoob/some.ogg,but adding
it to the installed read-only ./data/stdmusic folder worked.
Please use the same search logic for music data as for everything else. Two
suggestions for freesounds.soundspec:
e_destroyed (R.I.P.) can use the sound for e_wonder_build
e_unit_buy can use "freesounds/events/e_imp_buy-31377.ogg"
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