URL:
<http://gna.org/bugs/?24341>
Summary: Cleanup map retry loop for seed_setting
Project: Freeciv
Submitted by: jtn
Submitted on: Sat 23 Jan 2016 03:17:30 PM UTC
Category: None
Severity: 2 - Minor
Priority: 5 - Normal
Status: In Progress
Assigned to: jtn
Originator Email:
Open/Closed: Open
Release:
Discussion Lock: Any
Operating System: Any
Planned Release: 2.6.0, 3.0.0
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Details:
Bug #24319 separated seed_setting from the seed that's actually used. Map
retry wasn't updated:
* If the user specifies a fixed mapseed that fails, it will be retried
repeatedly, pointlessly. (e.g. mapseed=2075160972 with classic ruleset)
* There's no longer any need to set seed=0 explicitly in the retry loop, since
seed_setting remains 0 and seed will be made afresh due to that.
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