URL: <http://gna.org/bugs/?24341>
Summary: Cleanup map retry loop for seed_setting Project: Freeciv Submitted by: jtn Submitted on: Sat 23 Jan 2016 03:17:30 PM UTC Category: None Severity: 2 - Minor Priority: 5 - Normal Status: In Progress Assigned to: jtn Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: Any Planned Release: 2.6.0, 3.0.0 _______________________________________________________ Details: Bug #24319 separated seed_setting from the seed that's actually used. Map retry wasn't updated: * If the user specifies a fixed mapseed that fails, it will be retried repeatedly, pointlessly. (e.g. mapseed=2075160972 with classic ruleset) * There's no longer any need to set seed=0 explicitly in the retry loop, since seed_setting remains 0 and seed will be made afresh due to that. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?24341> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev