Follow-up Comment #7, bug #24319 (project freeciv):
Ah, this seems like a better solution.
> Are the random seeds the only settings that change their value
> automatically from what they are set to?
xsize and ysize are other examples.
> Is there something we want & can to do for S2_5?
I can't think of anything sensible to do without breaking formats. About the
only thing I can think of is a menu item "save scenario without seeds", which
is ugly.
This change lessens the need for the client to avoid saving gameseed/mapseed
(added in bug #17122), but I don't think it eliminates it; if the user loaded
an old savegame and then saved settings, they could end up with saved seeds.
I think I found a couple of minor bugs: bug #24340, bug #24341.
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