URL: <http://gna.org/bugs/?24342>
Summary: Goto sprites "path.*" should not be drawn fogged Project: Freeciv Submitted by: jtn Submitted on: Sat 23 Jan 2016 11:46:56 PM UTC Category: client Severity: 3 - Normal Priority: 5 - Normal Status: In Progress Assigned to: jtn Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: Any Planned Release: 2.6.0, 3.0.0 _______________________________________________________ Details: The various "path.*" sprites added by patch #5233 are currently drawn with fog. Since the ones indicating turn steps and waypoints are essentially part of the goto line, which isn't drawn fogged, neither should they be. For some reason this only affects hex tilesets. I don't know why; maybe that's normal? (There's an argument that the goto turn numbers shouldn't be drawn fogged either, but they always have been, so I haven't changed that.) _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?24342> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev