URL:
<http://gna.org/patch/?6884>
Summary: Server settings to scale map-size-related effects
Project: Freeciv
Submitted by: jtn
Submitted on: Sun 31 Jan 2016 02:21:59 PM UTC
Category: None
Priority: 5 - Normal
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Planned Release:
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Details:
Currently there are some game effects that depend on map distance in a way
that is fixed in a given ruleset. This means that someone setting up a game
cannot adjust the balance to match the map size. For instance, I think trade
route bonuses can get silly on a large map.
Having some simple scaling settings (similar to sciencebox, etc) would make it
possible for server operators or single players to tweak the rules without
hacking on the ruleset.
Off the top of my head:
* Trade route bonuses
* Corruption/waste by distance from Gov_Center
The idea would be that everything would be scaled linearly, so this factor
would be applied at some appropriate point after any ruleset effects, etc.
(One day it might be nice to allow the ruleset to automatically adjust to the
size of the map, but this will do for now.)
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<http://gna.org/patch/?6884>
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