URL:
  <http://gna.org/patch/?6917>

                 Summary: Make near_singularity() have less fierce effects on
map generation
                 Project: Freeciv
            Submitted by: jtn
            Submitted on: Sun 07 Feb 2016 03:11:50 PM UTC
                Category: None
                Priority: 5 - Normal
                  Status: In Progress
                 Privacy: Public
             Assigned to: jtn
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
         Planned Release: 2.6.0, 3.0.0

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Details:

In 2.3 near_singularity() was changed from CITY_MAP_RADIUS (2) to
CITY_MAP_MAX_RADIUS (5) as part of the variable city radii work (r16984, patch
#1222).

It's only used in map generation currently, for instance to avoid land near
map edges. This means that there are very wide borders around the edges of
non-wrapping maps, for instance (noticeable with high landmass value).

It's not a hard requirement on current uses of near_singularity() that a
singularity not ever appear within any possible city radius. I think it would
be better if this went back to the 2.2 behaviour (now
CITY_MAP_DEFAULT_RADIUS).




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