URL:
<http://gna.org/bugs/?24484>
Summary: get_role_unit() returning unit that even isn't in
the ruleset
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 01 Mar 2016 08:37:06 PM EET
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Release:
Discussion Lock: Any
Operating System: None
Planned Release:
_______________________________________________________
Details:
This seems like something from the previous ruleset has not been cleared when
the ruleset has changed. I get "Migrants" (as returned by utype_rule_name())
as L_SETTLERS unit in my own ruleset. Migrants would be L_SETTLERS unit in the
initially loaded civ2civ3 ruleset.
num_role_units() seems to work correctly, or at least I got no unit at all
(not even the wrong Migrants) from this code in startpos.c before fixing my
ruleset to contain role "Settlers" unit:
if (num_role_units(L_SETTLERS) > 0) {
struct unit_type *start_worker = get_role_unit(L_SETTLERS, 0);
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?24484>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Freeciv-dev mailing list
[email protected]
https://mail.gna.org/listinfo/freeciv-dev