Follow-up Comment #6, bug #24094 (project freeciv):

The error message tries to tell that there has been some internal error in the
logic of AI settler trying to found a city. It has decided to go to found a
city (and there's supposed to be no uncertainty in whether it can do that or
not, as last check aginst changed situation is in the beginning of settlers
own movement), but in the end it failed.
However, when it moved there, another city was found from a hut, and that city
is now too close to the designated spot for the new city -> founding the city
fails due to citymindist rule. City from the hut is not in the very tile new
city was planned to (we check against that situation).
In the older branches solution was to check the exact reason why founding the
new city fails. If it's because of another city too close, above scenario can
explain the situation and that should not be considered internal error in AI
settler logic -> omit the error message.

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