URL:
  <http://gna.org/patch/?7035>

                 Summary: Lose patience to AI allies same speed as to Human
allies
                 Project: Freeciv
            Submitted by: cazfi
            Submitted on: Thu 03 Mar 2016 11:56:35 PM EET
                Category: ai
                Priority: 5 - Normal
                  Status: Ready For Test
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
         Planned Release: 2.5.4, 2.6.0, 3.0.0

    _______________________________________________________

Details:

Attached patch is part of the general bug #23996 solution.

The AI message spam prevention works so that if the other player is human, it
doesn't run part of the code responsible of sending the messages every turn.
For AI to AI communication it's executed every turn.
Part of that code skipped for human players most of the time is counting down
the patience for allies that do not help against out enemies. The fact that
code runs for AI players every turn and for human players only once every n
turns means that patience for AI allies goes down much faster than for human
allies in similar situation.

Attached patch fixes that.



    _______________________________________________________

File Attachments:


-------------------------------------------------------
Date: Thu 03 Mar 2016 11:56:35 PM EET  Name: PatienceSameTowardAIHuman.patch 
Size: 5kB   By: cazfi

<http://gna.org/patch/download.php?file_id=26923>
-------------------------------------------------------
Date: Thu 03 Mar 2016 11:56:35 PM EET  Name:
PatienceSameTowardAIHuman-S2_6.patch  Size: 5kB   By: cazfi

<http://gna.org/patch/download.php?file_id=26924>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/patch/?7035>

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