URL:
  <http://gna.org/patch/?7039>

                 Summary: Evaluate actor_reqs against actor's tile city
                 Project: Freeciv
            Submitted by: sveinung
            Submitted on: Fri 04 Mar 2016 03:15:17 PM UTC
                Category: general
                Priority: 5 - Normal
                  Status: Ready For Test
                 Privacy: Public
             Assigned to: sveinung
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
         Planned Release: 3.0.0, 2.6.0

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Details:

2.6 version not ready.

Make City range action enabler actor requirements about the city the actor
unit is located inside. The alternative is to make it about the actor unit's
home city.

This allows action enablers to depend on city walls, oil depots, airports and
turrets. The cost is that they won't be able to depend on smuggler's dens,
special munition factories and public schools.

Picking the tile city is consistent with depending on the actor unit's current
tile. Home city properties can be supported later via other mechanisms. (One
possible way: a city property concept + adding a UnitHomeCityProperty
requirement type)



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File Attachments:


-------------------------------------------------------
Date: Fri 04 Mar 2016 03:15:17 PM UTC  Name:
0002-Evaluate-actor_reqs-against-actor-s-tile-city.patch  Size: 11kB   By:
sveinung

<http://gna.org/patch/download.php?file_id=26937>

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Reply to this item at:

  <http://gna.org/patch/?7039>

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