URL:
<http://gna.org/patch/?7039>
Summary: Evaluate actor_reqs against actor's tile city
Project: Freeciv
Submitted by: sveinung
Submitted on: Fri 04 Mar 2016 03:15:17 PM UTC
Category: general
Priority: 5 - Normal
Status: Ready For Test
Privacy: Public
Assigned to: sveinung
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Planned Release: 3.0.0, 2.6.0
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Details:
2.6 version not ready.
Make City range action enabler actor requirements about the city the actor
unit is located inside. The alternative is to make it about the actor unit's
home city.
This allows action enablers to depend on city walls, oil depots, airports and
turrets. The cost is that they won't be able to depend on smuggler's dens,
special munition factories and public schools.
Picking the tile city is consistent with depending on the actor unit's current
tile. Home city properties can be supported later via other mechanisms. (One
possible way: a city property concept + adding a UnitHomeCityProperty
requirement type)
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File Attachments:
-------------------------------------------------------
Date: Fri 04 Mar 2016 03:15:17 PM UTC Name:
0002-Evaluate-actor_reqs-against-actor-s-tile-city.patch Size: 11kB By:
sveinung
<http://gna.org/patch/download.php?file_id=26937>
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