Follow-up Comment #3, patch #5597 (project freeciv): My first attempt to introduce culture points and achievements to civ2civ3 ruleset:
-The buildings that generate culture points are the same than civ3, with similar values. -Every wonder generates an amount of culture points proportional to the construction cost (cost/100). -There is a hardcoded limit of max 10 achievements, so I used only one of each type (8 in total). But I think a higher limit would be useful to include the same achievement with different values. For example 100 culture points for each 20% of map known, or each new continent discovered (Land_Ahoy), or each different culture of your citizens (Multicultural). It needs more testing, and surely to readjust the values before the cultural victory can be enabled, but it should allow other people to start testing it. (file #27076) _______________________________________________________ Additional Item Attachment: File name: civ2civ3-achievements-S2_6 Size:14 KB _______________________________________________________ Reply to this item at: <http://gna.org/patch/?5597> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev